Posted 1 week ago

Lead Game Designer - Glow

CrazyLabs Location not listed
Remote

Job description

With more than 8 billion downloads, CrazyLabs is a leading publisher of casual and hybrid-casual games.We're looking for a Lead Game Designer to own the design of Glow's systems, features, and live events, from meta progression and casual loop design to LiveOps events and competitive features. You'll set the design direction, shape how players experience the game every day, and lead a team of designers to execute that vision with precision and speed.Glow is Crazy Labs' flagship fashion casual game, a mobile experience where millions of players style outfits, compete in PVP events, build social clubs, and climb progression ladders. The game blends fashion expression with deep casual LiveOps systems, and is actively growing with new features shipping every milestone. This is a high-visibility product with a passionate player base and a fast-moving, data-informed team behind it.If you are:An experienced Lead Game DesignerReady to work on long-lasting casual and hybrid casual titles with millions of daily users and their own player communitiesA strong believer in teamwork Are not afraid of innovation and learning new tools on the goApproaching your work with joy and genuine curiosityWorking within the European time-zoneThen you are on the right track to be a great match with CrazyLabs.As a Lead Game Designer on Glow, you will: Own the design of Glow's systems, features, and live events; from concept through liveLead and mentor a team of 2 - 4 game designers: set standards, review work, and grow the team's craftManage the level designer; oversee level design direction and quality as part of your remitDrive design decisions with player data and KPIs; you form hypotheses, read results, and iterate fastDesign and balance LiveOps events; limited-time content, seasonal events, and re-engagement flowsStructure and contribute to the product roadmap; translate design priorities into a clear, sequenced planCollaborate with the art team to ensure visual execution aligns with design intentWork closely with the economist on economy design and balancing; you don't need to be hands-on, but you need to understand the systems and drive decisions togetherWrite clear, precise GDDs and design specs that the whole team can execute againstAct as the design authority for Glow, that is, make the calls, own the outcomes, and flag risks early